Very illogical, lowers the strategic depth of the game, introduced to help the AI. You can't block a strait if both sides are held by the enemy. Too little too late.Īgitate for Liberty - have no opinion on this one. They are now 17th in my preference list, right before Naval :). Study Technology - Finally some buffs to Espionage ideas. Victory Cards - have no opinion on this one. On the other hand you might as well stay in your capital, conserve manpower and money, keep WE low.you know, keep yourself strong. I guess is nice.ĭistribute Spoils - It is nice feature makes you get involved in the war to get some of the ducats from the peace deal :). Grant Province - usually I play the game to take provinces :) so this is not very useful for me.īuild Directly to Army/Navy - nice but you can live without this feature.īuild in Subjects - It might be easier to build armies in your colonial nation provinces. You can select a Syncretic Faith for a religion bonus (for moro info, wiki is updated). It is nice, easy to keep it 100 from razing and looting. Horde Unity - gives some bonuses if is high (discipline and unrest). Name Your Heir - We asked for a feature to educate your heir.maybe is a start, but for now this is useless (and they charge money for it). (A nice thing about changing culture is that if you change the culture of a province to your culture, you can do it for less diplo points)ĭeclare Colonial War - have no opinion on this one. (as a native I can no CB for the stab hit and I'm fine with it)Ĭoncede Colonial Area - have no opinion on this one.Īdvanced Change Culture - never done culture change until now, don't really plan to do it. not such a big deal.kind of useless.įorce Migration - Another CB that is kind of useless. Threaten War - A lot of AE for 1 province. I guess that when you hit 500 development the disaster will start ticking) There is also a 10% base influence and a ?% based on the total number of provinces. (For every 100 development, you estate - The tribes - will receive 10% influence. I also think that playing and expanding as an horde without reforming government from 1444 to 1821 is hard/impossible. Occasionally they can also grant you rebels :). The ugly part is that they come with disasters if their influence is over 80%. You can set your attitude towards other nations but the results are the same as in the previous version, only you have to do a couple of extra "clicks".Įstates - the nice part is that they grant you some bonuses. You will now see that they don't want an alliance because they want your provinces, and there is not much you can do about it. Random New World - Fantasy new world, fantasy new nations not my thing.ĭiplomatic Feedback - I think that the only change that they made here was to increase visibility to what AI is "thinking".
I only spent about 12 hours into the game and I might be wrong, but so far this is my opinion:
Also some of the free stuff are just illogical and makes playing small countries harder. Overall I don't like the DLC contents (yet), I found most of them useless so I think is overpriced. If you want stricter quality control, go to /r/ParadoxPlaza For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week. Explanations should be posted as a reddit comment - referencing the title is not enough.Īll giveaways, surveys, and petitions must be approved by the moderators first. General discussion of piracy or leaked content is allowed.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post an image. No links to pirated materials, pirated game mods, or key resellers. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Posts must be related to Europa Universalis.
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